Tag Archives: Roleplaying Games

“To Market, To Market” – WFRP, Episode 1

The striking fortress-town of Ubersreik is situated between the gloomy Grey Mountains and the depths of the Reikwald Forest. The town guards the Grey Lady Pass through to Bretonnia, and is one of the busiest trading centres of the Empire. A mighty, Dwarf-built bridge that spans the red waters of the River Teufel stands at its centre. This impressive crossing connects important trade roads from across the Empire and beyond.WFRP 4th ed. Starter Set, The Adventure Book

Continuing recaps of our long drawn-out Enemy Within campaign. Game summaries and narrative interludes in black text; behind-the-GM-screen commentary and context in the green boxes.

Link to Session 0 – “Let Me Buy You a Drink”

Our budding adventurers, each responding to a similar invitation by the mysterious stranger, gather at the Sprinthof Coaching Inn, just outside Auerswald. The stranger, who now identifies himself as Jekel Schroeder, is in the company of a massive Kislevite missing his left ear and a stout, armored dwarf.

Godabert is the last of the four adventurers to arrive, a wisp of a young man dressed in meager attire but somehow in possession of a bulging money purse. God emphasizes his fashionably late arrival with a stool flourish that takes a tragic turn. He tumbles to the ground and spills a bag full of rocks all over the table and onto the tavern floor.

Prior to this first in-person setting, Godabert informed me that he was going to lurk about until all parties had arrived, and he was going to fill up his money purse with stones, so as to always have a supply of improvised ballistic projectiles.

I can’t remember exactly what this initial skill test was… or why I called for it… I just know that this represented our group’s first exposure to the fumble mechanic. Godabert’s first impression was hilarious on many levels, and opened our gaming in what I kept emphasizing as a “grim and perilous world” in perfect fashion.

Jekel explains that he chose each of the adventurers for a specific reason, assembling a party of mercenary investigators uniquely suited to the mission at hand.

The group is being hired to travel to Ubersreik, and locate Lena Bauer, an apprentice Bright Order wizard and member of minor noble family in Altdorf.

Continue reading “To Market, To Market” – WFRP, Episode 1

“Let Me Buy You a Drink” – 4th Edition WFRP, Episode 0

Inns and taverns are a distraction from the misery of existence for many citizens of the Empire, and an entertaining diversion for many more. They can often be places where political agitators do their work to whip up sentiment against the authorities, or where witch hunters prowl for rumours of the unnatural. Con artists and robbers also ply their trade amongst the inebriated unwary, although there is also some honest respite to be had, and the scribe is right about the pickled trotter.WFRP, 4th edition Core Rulebook

Today marks the two-year anniversary of what very well could be, if Sigmar allows, the Warhammer Fantasy Roleplay campaign that I play for the rest of my life.

As mentioned in previous posts, I got back into the ttrpg hobby after decades on ice, and, after an ill-fated trio of 3rd-edition WFRP sessions, news broke of Cubicle 7’s fourth edition. Plans were hatched, long-lost first-edition tomes were reacquired on eBay, and I promised my fledgling gang of adventurers that, even if this new publisher didn’t release an adaptation, I was going to run them through the greatest rpg campaign ever written.

The Enemy Within.

The first book in The Enemy Within campaign, from WFRP first edition

We’re still going, with our 22nd session scheduled for tomorrow night, and the gang has almost arrived in Bögenhafen. The lengthy delay will make more sense as I recap two years’ worth of introductory scenarios, side-quests, and an unnecessarily complicated master timeline (that I have since become wise enough to rein in). Game summaries and narrative interludes in black text; behind-the-GM-screen commentary and context in the green boxes.

Let’s start with those session zero character-creation meetings, and the narrative hooks that were crafted alongside my players.

Continue reading “Let Me Buy You a Drink” – 4th Edition WFRP, Episode 0